A disintegrate spell destroys the temple instantly.Ĭasting this spell on the same spot every day for a year makes this effect permanent. It can’t be dispelled by dispel magic, and antimagic field has no effect on it. Nothing can physically pass through the temple’s exterior. The temple is made from opaque magical force that extends into the Ethereal Plane, thus blocking ethereal travel into the temple’s interior. This article will explain all you need to know to get started with grid layout. It lets you organize content into rows and columns and offers many features to simplify the creation of complex layouts. In addition, the sensors created by divination spells can’t appear inside the temple, and creatures within can’t be targeted by divination spells.įinally, whenever any creature in the temple regains hit points from a spell of 1st level or higher, the creature regains additional hit points equal to your Wisdom modifier (minimum 1 hit point). CSS grid layout is a two-dimensional layout system for the web. Even if the creature can enter the temple, the magic there hinders it whenever it makes an attack roll, an ability check, or a saving throw inside the temple, it must roll a d4 and subtract the number rolled from the d20 roll. On a failed save, it can’t enter the temple for 24 hours. If a creature of the chosen type attempts to enter the temple, that creature must make a Charisma saving throw. Choose one or more of the following: celestials, elementals, fey, fiends, or undead. The temple opposes types of creatures you choose when you cast this spell. The smell of burning incense fills the air within, and the temperature is mild. You decide whether the temple is illuminated and whether that illumination is bright light or dim light. The temple’s interior is an open space with an idol or altar at one end. Only you and any creatures you designate when you cast the spell can open or close the door. The interior is enclosed by a floor, walls, and a roof, with one door granting access to the interior and as many windows as you wish. You make all decisions about the temple’s appearance. It is dedicated to whatever god, pantheon, or philosophy is represented by the holy symbol used in the casting. The temple must fit within an unoccupied cube of space, up to 120 feet on each side. You cause a temple to shimmer into existence on ground you can see within range. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.Components: V, S, M (a holy symbol worth at least 5 gp) On a successful save, the creature takes half as much damage.Īt Higher Levels. On a failed save, the creature takes 3d8 radiant damage (if you are good or neutral) or 3d8 necrotic damage (if you are evil). An affected creature’s speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a Wisdom saving throw. When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. If you are good or neutral, their spectral form appears angelic or fey (your choice). They flit around you to a distance of 15 feet for the duration. Duration: Concentration, up to 10 minutes
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